A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls

Ingo Wald, Mengjiao Han, Will Usher, Nate Morrical, Aaron Knoll, Valerio Pascucci, Chris R. Johnson

View presentation:2020-10-27T18:10:00ZGMT-0600Change your timezone on the schedule page
2020-10-27T18:10:00Z
Exemplar figure
We present a flexible and easy-to-use software infrastructure for interactive rendering of large tiled display walls either from on-site or from a remote cluster. The display service can easily be configured to support a range of typical network and display hardware configurations; the client library provides a straightforward interface for easy integration into CPU and GPU renderers. We also demonstrate this framework for use in deploying low-cost alternatives for display walls.
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Direct link to video on YouTube: https://youtu.be/2quFrVwscS4

Keywords

Tiled Display Walls, Distributed Display Frameworks

Abstract

We present dw2, a flexible and easy-to-use software infrastructure for interactive rendering of large tiled display walls. Our library represents the tiled display wall as a single virtual screen through a display “service”, which renderers connect to and send image tiles to be displayed, either from an on-site or remote cluster. The display service can be easily configured to support a range of typical network and display hardware configurations; the client library provides a straightforward interface for easy integration into existing renderers. We evaluate the performance of our display wall service in different configurations using a CPU and GPU ray tracer, in both on-site and remote rendering scenarios using multiple display walls.