Towards an Understanding of Distributed Asymmetric Collaborative Visualization on Problem-solving

Wai Tong, Meng Xia, Kam Kwai Wong, Doug A. Bowman, Ting-Chuen Pong, Huamin Qu, Yalong Yang

Room: 103

2023-10-26T04:00:00ZGMT-0600Change your timezone on the schedule page
Exemplar figure, described by caption below
We studied the trade-offs of collaborative visualization for problem-solving in an asymmetric environment. This figure shows how two collaborators perceive and interact with visualizations using two different devices: VR (left) and PC (right). Visualizations are in different dimensions to adapt to different devices (i.e., 3D in VR and 2D on PC) and can be blended together (as envisaged in the center) with tailored techniques to support collaboration awareness.
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asymmetric collaborative visualization;virtual reality;data visualization;problem solving